News #4


Hey everyone! Some news today/tonight! I started working again on game a bit more frequent since I had to stop work on it since I had to find some part time job to pay some parents health bills. I worked hard and did a lot of work for ~20h past two weeks. I did a lot of enemy balance since I had to when I implemented enemy levels they where a bit harder to kill. The enemy balance will  be done in other update after this (next) one, as long I get more feedback.

I added also few things like more in dept status window with more parameters to show and biography to fill out the backstory.
Added also an important script: Categorize item scene. That means that now items in menu have separate windows like weapon/armor/Special(key items)/Potions/Materials/ALL/Consumables/Other(sleeping and other stuff) for easier navigation and cleaner "professional" look.
I also added "skill cooldown". Now skills cast have real time cooldown time (like 20 seconds). That means there is no more spamming best spells to win battles easier or just use mass heal. Will balance in future updates as players send me more feedback and I play test (I play test each update as much I can but I skip battles since there is really a lot in the game).
These are just few things I did right now, it's just for the people who send me message "when's the update" or "is the development dead". I will try best to do more news more frequent.
PS I added link to trello board to help me out with bugs which you can send here
https://trello.com/b/DOyyPWc1/bug-report 

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