Update is out! Core changes and classes!


Hello everyone!

The long awaited update (for those who play and care), is out! It's biggest update yet in the game as far as the techincal side of the development.  The biggest change is CORE game play. Where as you played as one character (Thief) and with restricted gameplay, since, it's just that one class, now you will be able to play as 8(!) new ones! Yeah! You can now play with different class! It's the same character (One-Eye Billy), eventually I plan to change to different looks or persons, for now he will stay as placeholder just like tress used to until I placed everything by hand. They all have a starting position and starting quest, future updates will elaborate the starter quests and move starting positions as I work on the world locations.  

TL.DR: many things changed with core game play
Update  list:
New classes:
1. Sellsword - An ex-soldier class that uses all kind of weapons and gear to rip and tear enemies on the battlefield.
2. Cultist - A harbinger of the dark forces. Uses various spells to afflict enemies HP and abilities. Can use blood sacrifices (kill friendly party members) to do massive damage and afflictions.
3. Paladin - Warrior of Light that strikes his foes with righteous fury. Users both abilities and spells to change the tide of battle.
4. Ranger - Utilities the nature and the environment to strike fear in enemies, unseen. Various traps and few spells that are learned from the time spent with elves.
5. Bandit - Always scheming, uses agility to strike their enemies. A bandit don't shy away form using less savoury means to kill their target.
6. Cleric - Going down path of the Lord, you shy away from violence, but use your abilities to help those in need, while accidents do happen... It's a battle after all.
7. Sorcerer - Going to the school of Magic, you learn various school of spells to damage your foes from afar. 
8. Commoner - A common peasant.

  • New starting positions and quests for all classes
  • More spells for each class (~20 per class )
  • Class specific items: Scripts, Poisons, Traps, etc.
  • Increased map from 82x85 to 150x120
  • New party member if triggered: Paladin
  • New states that affect the tide of battle
  • New world location: Dog and Bone Inn
  • New 25 quests
  • New inventory look
  • New look for Naomi sprite
  • Added grass on world map
  • When in world, now it says Daegoa Continent
  • Border transition areas - When entering/leaving a country, you will enter a border crossing. They are used to indicate where one country ends and other begins, giving various options for future development (like reputations) or areas not yet finished.

Also, we got first ever support for the game via itch.io ! Someone actually paid 2$ for the game (it's free), which means 98$ left to get the game on STEAM (free to play of course)

Next FEW update plans:

  1. Death Knight class (placeholder) - When you play as a paladin and trigger certain event, you will have option to change the class. It will change entire spell and ability system.
  2. Finishing few more locations that are left over from previous updates
  3. More facial expressions for main character
  4. In depth cooking, blacksmiths, etc
  5. Enchanting - adding stats to weapons and gear
  6. Rune/Jewel crafting/Socketing 
  7. Item durability
  8. Sets - Getting certain gear will give set bonuses
  9. Talents
  10. Skill balance 
  11. Skill trainers
  12. Adding battle sounds
  13. Adding new location for capital city of Ebrerin Empire (since Lugiria is destroyed and well, a king needs a place to stay)
  14. World sprites of people will be reduced to give more feel of "grand world"
  15. Idle starting screen - for when u afk you get a nice animated area to relax
  16. Skill decay - placing more than one same debuff of at time (exmp.: ignite, if you apply new one it stacks and adds more dmg but will not refresh it. )
  17. Ability to let's enemies to take out the boringnes from the default "Attack Anyone" state by making affected battlers perform a random skill from their skill set, instead of just attacking. Just like how "Confusion" should
  18. Inventory sorting
  19. World Map - Map of the continent that will have indicator of castles, borders, cities, capitals, ruins, etc
  20. More choices - Instead of having choice 1 2 3 and in 4 you get "Next" and get another set of 1 2 3 4 (next) you will have it all neat and tidy on one screen.
  21. Item stack size - I never like the fact that you where able to carry 99 of same item. So, i have a script now that will let me split stack size to what  I want. Probably 20 per stack will be the cap. This means that you can carry more than 99 of the same thing (if you want for some reason), if you have enough space in inventory.
  22. Death animations for enemies - To make it more life like
  23. Enemies like a boss will have more HP bars - This will make certain enemies to feel like real bad ass and more challenging. 
  24. AI improvement - This  allows  for enemies to use skills. Such  as its target not having a certain state or its HP  being above a certain percent. 
  25. Dismantel item improvement 
  26. Shop reputations - Allows the creation of shop clouts with independent client levels.  The shops will sell additional items as their associated client level goes up.  Reputation are gained by spending money at the shop.
  27. Incrementalist class
  28. Ebrerin Empire will have more locations in future updates
  29. Unique spell animations
  30. Possible separate actor inventory- that will give you more carry weigh
  31. To prevent from having two same classes in party, will change classes of the party members. Example: If you are a ranger, you find Naomi (which is ranger(archer) by default), she will become, bandit (old thief class)). Maybe will leave but have both have different kits. Have to think about it.
  32. (Maybe) Starting with Commoner and by playing you can open class if you find the trainer somewhere in the world. Will still have unique starter quest. This will give option to play as a commoner with few abilities (not spells since they need training and skill).
  33. Reworking quests- Some 40-50% of quests currently are fairly basic and easy to do. Meaning you get to bring back something or craft or kill someone. I will go back and deepen them more
  34. Change class names of party members to differ from player: Player is ranger (because of lore), Naomi is archer (because she's a village girl who used a bow and learned skills, no official training to be ranger and live off land), if people can understand what i mean :D


Old map:

New Map:


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