News #3.3


Hey guys! I know I haven't been active a lot past 6 months. There was a valid reason (I think). My PC broke down and all progress was lost, all 2 months of work. That killed me for a while and was not motivated to work, but since past month or so, I'm working on the game again. The update will probably go out in a week or less.There are a lot of things that changed and I hope they will be received well.

Mainly for how basic mechanic of SAVE works. To add more challenge to the game I removed the "save everywhere you want", now you need to have item to do so. You have a "Diary" and "INK" (which you can craft), where you require both to actually save the game. That way people will be more engaged in crafting and gathering, plus, it makes people be more cautious and don't abuse the save option whenever they want.

There are also more interesting things in next update like FISHING BONANZA! Yes, now you can fish and enjoy the calm and soothing hobby. It also gives you chance to earn some quick money and resources.

The Alchemy has been also overhauled! Now it has separate tab and you can purchase different level scrolls to craft them!

All in all it's not too big, but it's rather best I could do after the set back.

Oh, also, I fixed the Flask so now it should work properly.

That's it for now.

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Comments

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Please bring back the save everywhere option. Believe me, not having a save-anywhere feature is too big of a negative point. There are several games which I've stopped playing because of not having a save anywhere option. I'm sure the majority of players will have the same opinion. Maybe add a "Nightmare" (high-difficulty) mode where there's no save anywhere option. But for now, please bring back the save option. It really kills the fun.

Well, you can save everywhere you want, you just need the item for it. This is to make people play a bit more cautionary but still making the game feel more dangerous. 

Alas, if people send me more request to bring save back, I will. Depending on what feedback I get. THank you for your opinion. 

I mean, saving the game shouldn't require a consumable item.

Again, it's to make a difficulty curve a bit. It's the same as the save pillars or any other in game save that require player to interact with. It's not even that hard to craft, it's two most common items and cheapest, it's just something to give more in depth, also the main item is a personal diary which the player "writes down his daily life"