God damn awesome update!!!


Hello, guys! New update is out again!

Well... Well, I have no idea where to start! Literally!
First off, the update changed a lot. When I say "a lot", I mean A LOT! Let's start then.
First off, I changed a lot of core stuff. Mainly the alignment system. Now, I finally finished some tinkering and now the stuff should look more "professional". Each character start with default alignment. As you and people in your party trigger events or do quests, your alignment will go up or down. Since now there is a option to let each character have their own alignment, I will somehow try to make party members leave party permanently or until you get to alignment number they would accept to join your party. Right now the alignment will impact on the game ending but in next few updates I will try to make it work.
Next off, is how you level up. By default people would get set amount of stats when you gain new level. From now on, you get 1 skill point each level and you can add it or remove to suit your taste. Want a mage who is full physical? Now you can! You are free to build your own stats and rest for no cost. This also impacted more balance of enemies. 
Enemies are more balanced now. I reduced stats for all enemies and added level progression for them also. That means, if you are level 1 they will be level 1, if you are level 11 they will be level 11. Not all enemies start with player level. Some start a bit higher so it prevents people from killing a awesome boss as level 2.
Added few more mechanics like appraisal shop where you can try get some mats or awesome stuff (all are items) for cheap. I wanted to make it to be a gamble game where you can try to get an item that is expensive or hard to find for cheap. It's just something to give a player an option, it's more like a black market thingy. Right now there are 3 different material you can get 1) cooking, 2)crafting and 3)alchemy. Later on I will add item indetifying to weapons and armor's.
I removed the bestiary mechanic from game. I figure out that it takes a lot of space and collided with some other scripts so it's out of the window.
Fixes:
-I fixed a lot of stuff like crash in Woodpine quest,
-fishing bar not filling up when casting, 
-digging wheat in Woodpine giving flour instead wheat,  
-correct shovel to dig stuff, 
-Obsidian Potion Shop not being able to enter during the day,  
-Small HP Potion only being usable on caster,
-added few battle transitions, 
-fixed horse travel from Ivy to Woodpine, 
-fixed Plaguefang cave event not being able to enter and the cultist above, and a lot more.
-Turned on logo and intro that I forgot to do for past year...
-Added autobattle if you are too lazy
-Added Combat log display for info in case you missed something
-Added Critical hit sounds 
-Added Enemy HUD display
There is a lot of stuff that I haven't mentioned here and too lazy right now, it's 1:16 in morning and I'm typing this to finish fast so I can go sleep to get up early to work 8 for 10e ...
This update had 35hours of work.

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